Cities In Motion For Mac



Gameplay
Sound
Graphics
Value
Genre: Simulation
Min OS X: 10.6

Get the original Cities in Motion plus ALL DLC's and ALL the cities ever released in one low priced bundle. Rendered in rich detail, some of the world's greatest cities- await the steady hand of a. Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities. Cities in Motion Complete Collection (PC - Mac) Cities in Motion Availability: Instant download delivery. Cities In Motion Mac download on RapidTrend.com rapidshare search engine - Cities In Motion Mac FULL dmg part1, Cities In Motion Mac FULL dmg part2, Cities In Motion Mac FULL dmg part3. Free Search Engine for Rapidshare Files. Type what you are looking for in the box bellow, hit search and download it from RapidShare.com!


Cities In Motion
July 11, 2011 | Franklin Pride
Pages:12


Click to enlargeNew Scenario
Mac OS X: 10.6.3 | CPU: 2 GHz Intel Dual Core | RAM: 2 GB | HD Space: 2 GB Graphics: 512 MB NVIDIA GeForce 8800/ATI Radeon HD 3850, OpenGL 3.0 | Note: The game does not support integrated video chipsets found in MacMinis and MacBooks.
Review:
When a game is released and sells millions of copies, it often spawns one of two thoughts. The first, common one, is that there's good money in that variety of game and is generally the reason why most games are made. However, there's also another one commonly attributed to games like SimCity and World of Warcraft. Fear. This, unfortunately, leads to few sequels being made for the more impressive titles, which is why it's refreshing to see games that imitate classics. Paradox Interactive's Cities In Motion is one of those. It essentially takes SimCity, cuts out all the portions but mass transit, and adds a people simulator that dictates the spending habits of the different varieties of customers. The question is, has the game lost too much detail to stand on its own?

In this case, definitely not. The required thinking behind the creation of profitable routes makes Cities In Motion an extremely complex and enjoyable simulation. You have to bring the people from their home to their workplaces or entertainment preferences, give them options for mid-day exploration, and a route back home again in the end. In addition to that, you have to make all the transit lines short enough to be able to turn a profit without ridiculous numbers of vehicles running through it. This can commonly take the form of a metro line cutting through a stream, bus stops continuing the network into the suburbs, and a tram line cutting across country to shorten the route to a distant farm. Each different form of transit has its specialty, and you have to be careful to stick to them if you want to turn a profit. Needless to say, it's hard at first. Most players will go broke early and often. However, once you realize that the metro lines make you filthy rich due to their high capacity, speed, and ability to ignore traffic, the game becomes extremely easy.

Not that most scenarios start you with enough money for a proper network. You'll almost definitely find yourself maxing out on long-term loans to finance them, so if you don't place them properly, you'll just end up further in the red. The general guidelines remain the same from scenario to scenario, thankfully. You just have to connect from rail centers to the airport, amusement parks, and department stores. From there, you just need a couple stations in residential neighborhoods and bus lines to drag in all the outlying areas around each metro stop. There's almost no reason to ever use helicopters, boats, or trams unless an objective calls for it, so the game really is easier than it seems when you learn the tricks.


Pages:12

(Redirected from Cities in Motion 1)
Cities in Motion
Developer(s)Colossal Order
Publisher(s)Paradox Interactive
SeriesCities in Motion
EngineUnity
Platform(s)Windows, OS X, Linux
Release
  • Windows
    • WW: February 23, 2011
  • OS X
  • Linux
    • WW: January 9, 2014
Genre(s)Business simulation
Mode(s)Single-player
Cities in motion 2 mac download free

Cities in Motion is a business simulation game developed by Colossal Order and published by Paradox Interactive.[1] It was released for Microsoft Windows on February 23, 2011, with OS X and Linux ports coming at later dates. The goal of the game is to implement and improve a public transport system in 4 European cities - Amsterdam, Berlin, Helsinki and Vienna. This can be achieved by building lines for metro trains, trams, boats, buses and helicopters.

The game is available for purchase on a digital disc, downloaded via Steam, and a DRM-free download via various other distributors.[2][3]

Cities In Motion Mac

History[edit]

On April 5, 2011 Paradox Interactive released the DLCCities in Motion: Design Classics, followed on May 20, 2011 by Cities in Motion: Design Marvels, featuring five new vehicles in each release. A third DLC, Cities in Motion: Design Now, was released on 14 June 2011, and included 5 new vehicles for each method of transportation. Cities in Motion: Metro Stations was released on 14 June 2011 featuring 2 new metro stations.[4][5][6]

On May 19, 2011 Paradox Interactive announced Cities in Motion: Tokyo, an expansion containing a new city, Tokyo, and campaign, new vehicles and the introduction of the Monorail to the game. Tokyo was released on 31 May 2011. A second expansion, German Cities, was released on 14 September 2011. It contained 2 new cities, Cologne and Leipzig. A poll on the game's Facebook page made the city of Munich a free download for all users in addition to the expansion pack. During their Holiday Teaser, Paradox Interactive released a photo of the Statue of Liberty with the title Cities in Motion. U.S. Cities was soon revealed in a press conference in January 2012. The game was released on 17 January 2012, featuring New York City and San Francisco as the two new cities. In addition, 5 new vehicles and 2 new methods of transportation were added to the game, making it the largest expansion yet.[7]

On May 20, 2011 Paradox Interactive released the Mac version of Cities in Motion.[8]

On November 20, 2012, the London DLC was released.[9]

A port of Cities in Motion to Linux was announced by Paradox Interactive in 2013, with it eventually arriving via Steam on January 9, 2014.

Sequel[edit]

On August 14, 2012 at the annual Gamescom video games trade fair in Cologne, Paradox Interactive announced the sequel, named Cities in Motion 2. It was released six months later on April 2, 2013.[10]

See also[edit]

  • Cities: Skylines - a full city simulator also by Colossal Order

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References[edit]

  1. ^Paradox Interactive (February 12, 2010). 'Cities in Motion'. paradoxplaza.com. Archived from the original on October 3, 2010. Retrieved 2010-02-12.
  2. ^Paradox Interactive (February 12, 2010). 'Paradox Interactive Twitter Feed'. twitter.com. Retrieved 2010-02-12.
  3. ^GamersGate AB (February 12, 2010). 'Cities in Motion Release: 22nd Feb'. GamersGate AB. Retrieved 2010-02-12.
  4. ^Paradox Interactive (April 5, 2011). 'Design Classics DLC Vehicle Pack'. Paradox Interactive. Retrieved 2011-05-03.
  5. ^Paradox Interactive (April 26, 2011). 'Design Marvels DLC Vehicle Pack'. Paradox Interactive. Retrieved 2011-05-03.
  6. ^GamersGate AB (May 20, 2011). 'Design Now DLC Vehicle Pack'. GamersGate AB. Retrieved 2011-05-20.
  7. ^Paradox Interactive (May 19, 2011). 'Cities in Motion & Magicka head to Japan!'. Paradox Interactive. Retrieved 2011-05-20.
  8. ^Paradox Interactive (May 20, 2011). 'Cities in Motion releases on Mac today!'. Paradox Interactive. Archived from the original on August 31, 2011. Retrieved 2011-05-23.
  9. ^Paradox Interactive (November 20, 2012). 'Paradox Interactive releases London DLC!'. Paradox Interactive. Retrieved 2012-11-20.
  10. ^Paradox Interactive (August 14, 2012). 'Paradox Interactive Unveils Cities in Motion 2'. Paradox Interactive. Archived from the original on January 11, 2014. Retrieved 2012-08-15.

External links[edit]

Cities In Motion Collection Mac

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